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There are two variants of the convex hull problem:
So it takes Θ(n3) times to determine whether a given point is an extreme point or not. Since there are n points, this algorithm runs in a total of Θ(n4) times(Naive Brute force).
Code In C/C++:
Code in C/C++: (graphically implement , used compiler: TC
In the implementation of the problem, for each pair of point’s p1 and p2, a brute force algorithm determines whether all other points lie to the same side of a straight line through p1 and p2. If so, the line segment connecting p1 and p2 is a part of the convex hull’s boundary.
Algorithm
The time efficiency of this algorithm is Θ(n3) (Better Brute force).
- Convex Hull (Introduction)
- Convex Hull( Geometric Primitives)
- Convex Hull ( Geomatric Primitives-I)
- Convex Hull ( Geomatric Primitives-II)
- Convex Hull ( Geomatric Primitives-III)
There are two variants of the convex hull problem:
[1]. Obtain the vertices of the convex hull ( these vertices are also called extreme points);Now a simple algorithm is to be describing to find the extreme points of a given set S of points in the plane. To check whether a particular point p ε S is extreme, look at each possible triplet of points and see whether p lies in the triangle formed by these three points. If p lies in any such triangle, it is not extreme, otherwise it is. If there are n points then there are nC3 possible triangles.
[2]. Obtain the vertices of the convex hull in some order (clockwise, for example).
So it takes Θ(n3) times to determine whether a given point is an extreme point or not. Since there are n points, this algorithm runs in a total of Θ(n4) times(Naive Brute force).
Code In C/C++:
Code in C/C++: (graphically implement , used compiler: TC
In the implementation of the problem, for each pair of point’s p1 and p2, a brute force algorithm determines whether all other points lie to the same side of a straight line through p1 and p2. If so, the line segment connecting p1 and p2 is a part of the convex hull’s boundary.
Algorithm
The time efficiency of this algorithm is Θ(n3) (Better Brute force).
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